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GameStar 2006 February
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Gamestar_81_2006-02_dvd.iso
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Red Shark
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Common
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RedHouse.script
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2001-10-08
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2KB
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77 lines
//-------------------------------------------------------------------
//
// This code is copyright 2001 by G5 Software.
// Any unauthorized usage, either in part or in whole of this code
// is strictly prohibited. Violators WILL be prosecuted to the
// maximum extent allowed by law.
//
//-------------------------------------------------------------------
class CRedHouseMesh_1
{
string MeshFile = "Models/B_House_r.mesh";
string SkinFile = "Models/B_House_r.skin";
}
class CRedHouseMesh_2
{
string MeshFile = "Models/B_House_b.mesh";
string SkinFile = "Models/B_House_b.skin";
}
class CRedHouseStateControl extends CUnitLifeControl
{
void CRedHouseStateControl()
{
CUnitLifeControl(5000.0);
m_DestroyPause = 20.0;
m_ExplosionId = "EXPLID_BuildingExplosion";
}
}
// Building without ground control (for use in villages)
class CBaseRedHouse extends CBuilding, CUnitWithStateControl
{
array m_MeshClassNames = array(
"CRedHouseMesh_1",
"CRedHouseMesh_2"
);
void CBaseRedHouse()
{
int MeshNumber = rand_int(m_MeshClassNames.size());
InitializeModelAsStatic(m_MeshClassNames[MeshNumber]);
CUnitWithStateControl("CRedHouseStateControl");
}
}
// Single game object
class CMountedRedHouse extends CBaseRedHouse
{
void CMountedRedHouse()
{
InitializeGroundControl();
}
}
// Building without ground control (for use in villages)
class CBaseSovietRedHouse extends CBaseRedHouse
{
void CBaseSovietRedHouse()
{
Core_AddClassificator("Russian");
Core_AddClassificator("GroundUnit");
}
}
// Single game object
class CMountedSovietRedHouse extends CBaseSovietRedHouse
{
void CMountedSovietRedHouse()
{
InitializeGroundControl();
}
}